AI Insights · Timothy · January 2022
Top 5 Basketball Games Performance in Netherlands Q4 2021
Discover the performance trends of the top 5 basketball game apps in the Netherlands during Q4 2021, with insights on downloads, revenue, and active users.
In the fourth quarter of 2021, basketball game apps in the Netherlands showcased varied performance trends. Here, we delve into the metrics for the top 5 basketball games, highlighting their weekly downloads, revenue, and active user trends.
NBA SuperCard Basketball Game from 2K saw modest weekly downloads, peaking at 108 in the last week of September before stabilizing around 84 to 90 downloads towards the end of December. Weekly revenue fluctuated, starting at $560 and reaching a high of approximately $1.6K in early October, before tapering off to around $421 by the end of the year. The game maintained a relatively stable active user base, averaging around 195 users weekly.
NBA 2K Mobile Basketball Game, also from 2K, experienced consistent weekly downloads, with numbers oscillating between 532 and 1.2K. Revenue showed an upward trend towards the end of the year, peaking at $811 in mid-December. Active users exhibited a steady increase, rising from 2.2K at the end of September to approximately 2.7K in mid-December, before stabilizing around 2.4K by the end of the quarter.
NBA LIVE Mobile Basketball by Electronic Arts demonstrated strong weekly downloads, ranging from 547 to 912. Revenue peaked at $1.4K in the first week of December, with a notable increase from early November. Active users were consistently high, starting at 27.5K and reaching a peak of 30.9K in mid-October, maintaining around 28.6K towards the year’s end.
Basketball Arena - Sports Game from MASOMO LIMITED showed significant growth in weekly downloads, especially in December, reaching a high of 7.6K. Revenue followed a similar trend, peaking at $768 during the same period. Active users surged dramatically from 4.1K at the end of September to 16.7K by mid-December, before settling at around 10.3K towards the end of the quarter.
Finally, Basketball Stars™: Multiplayer by Miniclip.com had a notable increase in weekly downloads, peaking at 1.9K towards the end of November. Revenue remained relatively stable, with minor fluctuations, peaking at $400 in late November. The game’s active users saw a steady rise, starting at 3.1K in late September and reaching 5.4K by early December.
For more detailed insights and data, visit Sensor Tower.